Mira's house at the end of the pier

The House

A rundown beach house at the end of a wooden pier — bought with Mira's last savings, rebuilt one rescued creature at a time.

Inside the sanctuary: quarantine tank, healing table, recycling machine, workbench and Mira's bed

Top-down base life

One room. Everything that matters.

Between dives you live here, Stardew-style: feed the patient in the quarantine tank, work the healing table, craft at the workbench, feed trash into the recycling machine — and finally collapse into bed so a new day can start.

  • Quarantine tank — patients heal here over in-game days
  • Healing table — hands-on treatment minigames
  • Recycling machine — trash in, 🐚 Shells out
  • Workbench — tools, upgrades, equipment
  • Bed — sleep, dream of Old Salt, save the day

Caretaking

A sanctuary is a living thing

Three metrics decide how fast your patients recover.

Cleanliness

More patients means more mess. A dirty sanctuary heals slower.

Water Quality

Tank water must be cleaned and changed regularly, or trust drops.

Temperature

A Midnight whale and a Shallows clownfish need very different water. Wrong temp = stress.

From ruin to refuge

Room progression

Every room grows through three upgrade tiers — from a campfire and a single tank to a research lab with its own submarine dock.

RoomStartUpgrade 1Upgrade 2Endgame
HeadquartersBed, tableABYSSAL mapComputer (database)Research lab
Quarantine Tanks1 small tank2 tanks4 tanks + large6 tanks + surgery room
WorkshopWorkbenchSharpening stone3D printer (tools)Auto-maintenance
Kitchen / StorageCampfireKitchenFridge (food storage)Aquaponics system
RecyclingNoneSmall recycling machineLarge recycling plantAuto-sorting
DockWooden pierLanding stageBoat (fast travel)Submarine (zone travel)
Visitor CenterInfo boardSouvenir shopResearch funding hub
The pier at night

At night the pier goes quiet. Storms bring strandings, visitors knock, and sometimes Old Salt — the ghost of the previous owner — wanders into Mira's dreams.

Who is Old Salt? →