
The House
A rundown beach house at the end of a wooden pier — bought with Mira's last savings, rebuilt one rescued creature at a time.

Top-down base life
One room. Everything that matters.
Between dives you live here, Stardew-style: feed the patient in the quarantine tank, work the healing table, craft at the workbench, feed trash into the recycling machine — and finally collapse into bed so a new day can start.
- ▸ Quarantine tank — patients heal here over in-game days
- ▸ Healing table — hands-on treatment minigames
- ▸ Recycling machine — trash in, 🐚 Shells out
- ▸ Workbench — tools, upgrades, equipment
- ▸ Bed — sleep, dream of Old Salt, save the day
Caretaking
A sanctuary is a living thing
Three metrics decide how fast your patients recover.
Cleanliness
More patients means more mess. A dirty sanctuary heals slower.
Water Quality
Tank water must be cleaned and changed regularly, or trust drops.
Temperature
A Midnight whale and a Shallows clownfish need very different water. Wrong temp = stress.
From ruin to refuge
Room progression
Every room grows through three upgrade tiers — from a campfire and a single tank to a research lab with its own submarine dock.
| Room | Start | Upgrade 1 | Upgrade 2 | Endgame |
|---|---|---|---|---|
| Headquarters | Bed, table | ABYSSAL map | Computer (database) | Research lab |
| Quarantine Tanks | 1 small tank | 2 tanks | 4 tanks + large | 6 tanks + surgery room |
| Workshop | Workbench | Sharpening stone | 3D printer (tools) | Auto-maintenance |
| Kitchen / Storage | Campfire | Kitchen | Fridge (food storage) | Aquaponics system |
| Recycling | None | Small recycling machine | Large recycling plant | Auto-sorting |
| Dock | Wooden pier | Landing stage | Boat (fast travel) | Submarine (zone travel) |
| Visitor Center | — | Info board | Souvenir shop | Research funding hub |

At night the pier goes quiet. Storms bring strandings, visitors knock, and sometimes Old Salt — the ghost of the previous owner — wanders into Mira's dreams.
Who is Old Salt? →