Mira's clinic on the pier at sunset
Mira the Medic🚧 Coming soon β€” in development

Heal the ocean, one creature at a time. A 2D underwater caretaker adventure β€” no combat, no killing, only care.

SCROLL β€” DAY TURNS TO NIGHT

The game

The ocean isn't your enemy. It's your patient.

Mira the Medic is a 2D underwater caretaker game. You play Mira, a former marine biologist who walked away from an industry that wanted to experiment on animals β€” and bought a rundown beach house on a coast the world forgot.

Dive vertically into the ABYSSAL, rescue wounded animals from the depths, bring them back to your pier sanctuary and heal them with your own two hands. Fund it all by hauling up the ocean's trash.

Godot 4.7Pixel Art 64Γ—64Solo DevPC β†’ Steam Deck / SwitchE10+20–45 min days
Mira's pier sanctuary at golden hour
Mira in her casual outfit

One in-game day

The Core Loop

Morning at the base, a dive into the deep, patients on the table, and a sanctuary that grows a little every night.

1. Dive

Descend into the ABYSSAL while your oxygen drains.

2. Rescue

Calm panicked creatures and free them from nets and hooks.

3. Heal

Hands-on treatment at the healing table β€” scalpel, tweezers, syringe.

4. Release

Watch each patient swim home. Every one has a name.

5. Recycle

Turn ocean trash into Shells, the sanctuary's currency.

6. Upgrade

Better tanks, deeper dives, a growing sanctuary.

Why it's different

A game about care, not conquest

Inverse Predation

No combat. No killing. The β€œenemies” are injured animals you must calm and heal.

Vertical Deep-Sea Exploration

Swim deeper and deeper through five zones, managing oxygen and pressure the whole way down.

Hands-On Healing

Real tools on a real table β€” cut nets, pull hooks, clean oil. Not abstract menu minigames.

Eco-Economy

Fund the sanctuary by cleaning the ocean. Trash becomes currency. Pollution becomes progress.

10,000 meters of wounded world

Five zones stretch between the sunlit Shallows and the absolute black of the ABYSSAL β€” each with its own light, its own creatures, and its own scars.

Your patients

15 creatures. Zero enemies.

From a clownfish with plastic in its mouth to a legendary guardian fused with crystal β€” every patient has a name, a story, and a release cutscene.

// about this website

Built by a web developer trying out the game niche

Full transparency: I'm not the game's developer β€” I'm a web developer who's dipping into the game niche, you know how it is. I found Mira the Medic (a solo-dev Godot project by yivani), fell for the premise of a game where nothing gets killed, and decided the best way to try this space was to build the ocean a proper home on the web.

Everything on this site β€” the parallax pier, the dive page, the creature wiki β€” is built with Next.js around the game's actual pixel art and design documents.

Next.js 16React 19Tailwind CSS 4TypeScriptOriginal game assets

🚧 The game itself is still in developmentβ€” Mira the Medic is coming soon. No demo or release date yet, so don't expect too much just yet.