Gameplay
A hybrid 2D world: top-down life at the sanctuary, side-view diving in the ABYSSAL, and close-up surgery at the healing table.
Side-view diving
Oxygen is the only clock
Every dive is a vertical descent. The camera follows Mira down through parallax layers of water while her oxygen drains — faster the deeper you go. Find injured creatures, collect trash, and make it back to the surface before the tank hits zero.
- ▸Oxygen bar: blue → yellow → red → blinking. At 0%: panic ascent, and you lose your catch.
- ▸Depth meter: shows the current zone — pressure and darkness rise together.
- ▸Rescue slot: one creature per dive. Choose your patient wisely.
- ▸No mid-dive saves: surfacing or blacking out ends the run — a light roguelite touch.

Underwater
The Rescue
Panicked animals aren't enemies — they're patients that don't know you're here to help. Yet.
Approach
Stealth-like. Loud movements raise the creature's panic — move slow, stay calm.
Diagnose
Get close enough to scan. The scan reveals the injury and which tool you'll need.
Treat
An underwater minigame based on the injury — cut the net, remove the hook, wipe the oil.
Stabilize
Channel for five interruptible seconds to secure the patient in your rescue net.
Transport
The creature follows you slowly. Drift too far away and its panic climbs again.
Panic & Trust
Panic rises with loud movement, wrong tools and nearby aggressive neighbors. At 50% the minigame gets harder, at 75% the creature flees, at 100% it lashes out — costing you oxygen, never health. Calming spray and slow behavior bring it back down.
Trust grows with every successful treatment, correct meal and release — and shrinks with failed minigames, wrong tank temperatures and neglect. High trust makes every future treatment easier.
Back at the sanctuary
The Healing Table
Top-down, hands-on surgery. You move the tools — no abstract menus.
Scalpel
Click & drag a line to cut free and set stitches.
Tweezers
Grab hooks and shards, then pull them gently out.
Syringe
Hold on the wound for exactly the right dosage.
Sponge
Scrub in circles to wipe away oil and grime.

The healing table — every injury has its own minigame.
| Injury | Zone | Minigame | Tool | Difficulty |
|---|---|---|---|---|
| Plastic in mouth | Shallows | Timing — untie knots at the right moment | Scissors | ★★★★★ |
| Fishhook in fin | Shallows | Precision — click the wobbling hook at the right angle | Hook remover | ★★★★★ |
| Small net on body | Reef | Puzzle — cut net strands in the correct order | Dive knife | ★★★★★ |
| Oil patch | Reef | Wipe — scrub with mouse movement | Cleaning kit | ★★★★★ |
| Propeller cut | Twilight | Surgery — stitch placement rhythm game, 3 phases | Med-Kit II | ★★★★★ |
| Large ghost net | Twilight | Coordination — cut 3–4 net points simultaneously | Bolt cutters | ★★★★★ |
| Plastic in stomach | Midnight | Endoscopy — steer a camera through the digestive tract | Endoscope set | ★★★★★ |
| Climate shock | Midnight | Temperature — reach the thermal neutral zone | Thermal blanket | ★★★★★ |
| Sonic blast damage | Abyssal | Memory — reproduce a tone pattern to calm nerves | Sonic healer | ★★★★★ |
| Legendary wound | Abyssal | 3+ combined minigames over 5 minutes | All tools + special | ★★★★★ |
Eco-economy
Trash in, Shells out
The sanctuary funds itself by cleaning the ocean. Every piece of trash you haul up becomes 🐚 Shells at the recycling machine.
Plastic bottle
🐚 1Common · Everywhere
Plastic bag
🐚 1Common · Everywhere
Old net
🐚 2Common · Shallows / Reef
Oil canister
🐚 5Uncommon · Reef / Twilight
Battery
🐚 10Rare · Twilight / Midnight
Electronic waste
🐚 25Epic · Midnight / Abyssal
Spend Shells on bigger bags (5 → ∞ slots), stronger oxygen tanks (100 → 500), deeper-rated suits, better tools and new sanctuary rooms. Full price list in the wiki →
Time & weather
One day, twenty minutes
Storms strand creatures on the beach. Red tides block zones but push rare patients into safe water. Every day asks a different question.
Morning · 06–12
Best visibility. Feed patients, clean tanks, prep the dive.
Noon · 12–16
Strong sun, lively coral, extra plankton — slight oxygen regen.
Evening · 16–20
Golden hour. Rare creatures wake up.
Night · 20–06
Too dangerous to dive. Base phase: care, craft, sleep.
